Call of duty modern warfare
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"Praise The God of COD" Call of duty modern warfare 2 |
Call of duty Black Ops |
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Call of Duty 4 CoD4 Sniper Montage - R700 - 100 % No Scope HIGH ...Call of Duty 4 COD Montage SniperYouTube - MW2 Throwing Knife MontageYouTube - Call of Duty: Modern Warfare 2 TACTICAL KNIFE OWNAGE!YouTube - MW2---FURTHEST COMMANDO LUNGE EVER!GO to machinima.com for beastly cod videosBLACK OPS PERKSLightweight | Lightweight ProAbility: Allows you to move faster, but how fast depends on the equipped weapons mobility. This should be used with a "run and gun" class due to the added speed. Scavenger | Scavenger ProAbility: Replenishes your ammunition and lethal grenades when you walk over blue scavenger bags that are dropped by dead players. This won't resupply launchers or equipment. Scavenger is very useful with weapons that run out of ammo quickly. Ghost | Ghost ProAbility: Ghost works pretty much like Cold Blooded from Modern Warfare 2. You are undetectable by the Spy Plane killstreak when you have this equipped. You show up on the radar if you fire a weapon that doesn't have a silencer. Flak Jacket | Flak Jacket ProAbility: Flak Jacket greatly reduces explosive damage and allows you to survive any indirect explosive attack. Explosive crossbow bolts are lethal if they get stuck on you and explode. Hardline | Hardline ProAbility: Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 5 kills, but if you have Hardline equipped you only need 4 kills. Perk Slot 2 Hardened | Hardened ProAbility: Increases your weapons bullet penetration, but it doesn't increase bullet damage. This is pretty much like Deep Impact from Call of Duty 4 and FMJ weapon attachment from Modern Warfare 2. Scout | Scout ProAbility: Enables you to hold your breath longer when steadying a weapons scope. Scout offers a significant advantage to sniper class weapons. Steady Aim | Steady Aim ProAbility: Steady Aim increases a weapons hip fire accuracy and also reduces shotgun spread. This should be used with the Dual Wield attachment, since Dual Wield significantly reduces a weapons hip fire accuracy. Sleight of Hand | Sleight of Hand ProAbility: Gives a faster reload time by reducing your weapons reload time in half. This is extremely useful with weapons that have long reload times, like shotguns and light machine guns. Warlord | Warlord ProAbility: This is the equivalent of Bling from Modern Warfare 2. Warlord allows you to put 2 attachments to your primary weapon. Stealth classes should use this since they can equip a silencer to remaining undetected and still reap the benefits of having a second attachment. Perk Slot 3 Tactical Mask | Tactical Mask ProAbility: Protects you against NOVA GAS. Marathon | Marathon ProAbility: This extends your sprint time, but it doesn't increase your speed. Ninja | Ninja ProAbility: Ninja allows you to walk, sprint and jump almost silently, therefore you can sneak behind enemies more easily. This is the equivalent of Dead Silence from Call of Duty 4. Second Chance | Second Chance ProAbility: Gives you the ability to survive a normal death by dropping you to the ground. You can use your pistol to defend yourself from enemies. Second Chance ends after 10 seconds or if you take a single hit from the enemy, and in both cases, you will die. Hacker | Hacker ProAbility: Allows you to see enemy explosives, equipment and Tactical Insertions. This highlights them with a red color like SitRep from Modern Warfare 2. |
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